Tutorials offer a small number of participants the opportunity to learn about specific concepts, methods and techniques from recognised experts.
It is possible to participate in tutorials without registering to the conference. "Tutorials only" registration must be done online using the
Tutorials Only Online Registration Form.
The tutorials take place at IT-Parken, Åbogade 34, Århus N.
(Uppsala University) and
(Enea Redina AB)
This tutorial is about how to incorporate a usability focus into the
entire software development lifecycle. It will describe fundamental
principles for user-centered system design, the role of the usability
designer in the development process and describe how user-centered
design can be integrated with commercial systems development
processes, such as Rational Unified Process (RUP). It is aimed
towards software developers, designers, usability professionals, user
participants and project management.
(University of Limerick)
The tutorial will provide participants with an understanding of the underlying disciplines and interdisciplinary communities that contribute to the area of interaction desgin. This will include an overview of the interdisciplinary fields of human-computer interaction (HCI), computer -supported cooperative work (CSCW), and participatory design (PD). This short tutorial will provide a map of the different disciplines involved, some of the key concepts that guide the work, and some of the methods being employed, as well as providing some resources for further study.
This tutorial presents a structured user interface method, addressing both the visual and the functional aspects of the user interface design. The tutorial will be of interest to anyone involved in the user interface design process (getting from task analysis and contextual requirements to the final user interface), e.g. information architects, user interface designers and system developers, as well as people involved in usability testing etc. in need of a frame of reference for identifying usability problems. The aim of this tutorial is to show how the gap between contextual information and the final user interface can be reduced.
Designing useful and useable systems involves three phases: (1) Deciding
what you need to know. This phase in design is easy if you ask the right
questions and this tutorial will consider those questions. (2)
Representing the design. We introduce the Goal-Oriented Model (GOM)
representation which combines the cognitive focus of GOMS with the
user-centered focus of the Scandinavian school of design. (3) Evaluating
how well you did it. We introduce the Cognitive Walkthrough as a useful
tool for this phase.
The tutorial covers content central to usability issues when designing services for small display device. It provides participants with an overview of the critical user experience issues that need to be addressed when developing wireless services for the next generation of devices and networks. It is suitable for anyone interested in designing wireless services on small devices including: service designers, network operators and service providers, usability specialists and HCI researchers.